FiveM errors, explained.
Paste the error from your console and find out what it means and how to fix it.
Couldn't start or find resource
Couldn't start resource my_script.
The server cannot locate a resource or its manifest. Almost always a folder name or fxmanifest problem.
Read the fix ServerCould not find dependency
Could not find dependency oxmysql for resource qb-core.
A resource lists another resource as a dependency, but that one is missing, misnamed or started too late.
Read the fix ServerLicense key missing or rejected
No license key was specified / Server license key authentication failed
Every FiveM server needs a valid Cfx.re license key in server.cfg before it will start.
Read the fix ConnectionPlayers can't connect or the server is not in the list
Failed to connect: server didn't respond
The server is running, but players cannot reach it. Usually closed ports or a firewall.
Read the fix Scriptsattempt to index a nil value
SCRIPT ERROR: @my_script/client.lua:42: attempt to index a nil value (global 'ESX')
The script uses a variable that does not exist yet. With frameworks it is usually the old shared object event.
Read the fix ScriptsError parsing script (Lua syntax error)
Error parsing script @my_script/server.lua: unexpected symbol near '!'
The file is not valid Lua, so the whole script fails to load. Often habits from JavaScript or C#.
Read the fix Databaseoxmysql cannot connect to the database
[oxmysql] Unable to establish a connection to the database (ECONNREFUSED / ER_ACCESS_DENIED_ERROR)
The database is not running, the connection string is wrong, or it is set after oxmysql starts.
Read the fix PerformanceServer thread hitch warning
server thread hitch warning: timer interval of 412 milliseconds
The server froze for a moment. A few at startup are normal; constant hitches mean a script or the machine is too slow.
Read the fix StreamingOversized assets warning
Asset my_car/my_car.ytd uses 48.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues.
A streamed texture or model is too large. Players see invisible cars, missing textures or crashes.
Read the fix ConnectionReliable network event overflow
Disconnected: Reliable network event overflow.
A script sends too many or too large network events, so the player is disconnected.
Read the fix ScriptsEscrow: you lack the required entitlement
You lack the required entitlement to use my_script
A protected (escrowed) resource is running on a server whose license key belongs to a different Cfx.re account.
Read the fix