Oversized assets warning
A streamed texture or model is too large. Players see invisible cars, missing textures or crashes.
The error
Asset my_car/my_car.ytd uses 48.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues.Why it happens
- Texture dictionaries (
.ytd) with many 4K textures. - Vehicles or MLOs exported without optimisation.
- Many large assets streamed in the same area.
How to fix it
- Open the
.ytdin a texture tool and resize textures to 2048 or 1024. Most textures do not need 4K. - Use compressed formats (DXT1 for textures without transparency, DXT5 with transparency).
- Split very large dictionaries into several smaller ones.
- Aim for assets under 16 MiB. The warning shows the asset name, so start with the biggest ones.
- Remove unused assets from the server, they still take memory when streamed.